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at 96 or 95% accuracy, I should only miss 4 or 5 shots in 100. I seem to be missing more often than that vs targets that likely has no evasion...
Under the right circumstances, it is possible to have a higher accuracy by being farther away from a target (4-7 hex, 96%) vs closer to a target...
I'm in Golshan by default! (Not a bug, Sanethi outter home world) Was expecting all 3 homeworld stations to be Class XIII heavies, not just the...
Taking damage from a source 'on the line' (hitting 2 sides at once) shows damage numbers on both sides and temporarily shows the depletion of both...
Attempting to fire more weapons against a target than necessary to destroy it will not activate the additional weapon(s), but you will get a...
Many skills/abilities that say [rounded up] do not round, they truncate all decimal portions of a point.
If an alpha-strike is successful at certain key points during reinforcement (such as the first one arrives and more are on the way, either at the...
And he wonders why I don't like him >< PS - I prefer the term "Beater"
Netwrok Divergence bugs exist. If it can happen between player and AI, it can probably happen player to player.
Stations drop to grid when engaged in combat instead of reaming in their ominous overwatch position. -Another bug, good for a screenshot. -Vesuvius
Curious, what's this about?? (Also the territory % numbers are a lie!) [ATTACH]
Unable to 'engage' alternate zones within a sector from galaxy map. -That should be a fix on the mapmaker that Art needs to do first that will...
It's ok, I got that bug in already :)
OUCH, just had the first hard system freeze from Space Wars since I started testing
Clicking directly on an occupied (but unknown) enemy tile in the distance will result in your ship not moving. -Which in theory can be abused as...
But do bigger ships actually spawn now (AI)?! If not, capturing mostly empty-space type sectors will be painfully slow and of little reward.
Does shielding protect extra vs reactor explosions? 1 hex away is a lethal 10 dmg, 2 hex was 2 dmg to shield and 1 hull instead of 2 to shield...
New zone capture speeds and defender spawns are entirely too slow and boring now.
Ship animation is displaced when 'warping out' of a zone. Animation proceeds from opposite direction of warp to location being warped from...
Reported Targets are sometimes 'invalid' for unknown reason and cannot be fired upon until they move. It appears as though the target may not be...