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Here's an idea: If the 'battle' condition was 'to be present when a tile was claimed' rather than killing a ship, people would work together to...
Good to know only a few ships were changed. Might be a good idea to have the data in those cards populated by game files (and overlayed on the...
Still getting MaxHull-1 Repair bug. Can spend points but not recover last hull point. Seems to happen if you were at full and took exactly 1...
Mendi III is terribly weak for firepower now. Suggest shipyard website uses a data pull from actual game files to populate information listed....
"- Officer upgrades do not have combat prerequisites and cost less" They do require battles. Also seems there were some major ship refactorings....
And once major bug squashing is done *grins* feature implementation/expansion progress !
Getting stuck on infinite load screen when trying to take the AF IV out of space dock. NO buttons at all for any active skills during allocation....
Good to know. Enter, Kill, return, repeat.
Please define a 'battle' or 'combat mission' within the context of officer upgrades: I sat in a sector that was contested, fully re-established...
Movement calculations and allocation display are beautiful now btw <3 FINALLY!!!!! -Vesuvius
Still getting 6 range on the Nova IX's 12 range weapons sometimes, accuracy remains unchanged. For the most part I wouldnt want to fire at more...
Did you change the watermark in the lower right to say 'alpha' or was it never changed to say 'beta'? Easy answer, go look at my oldest...
I think it is absolutely required for Fleet Commander though. You need to be able to buy 3 of a ship. You could run 3 ships that are not alike,...
24 hour lockout is far too great on our current map. May be fine on full sized map. -Full sized map is coming soon, I just want a few more fixes...
Seems a bunch of them are off. With increased mobility, Genari aren't as much of the dopes I see them as currently. Report submitted.
I coulda swore I had to reserve 50 power on the MIII to get 10 MP, Class VII was 5:1 And I'm absolutely certain that the Colossus X was 12.5 :1,...
I forget where that picture is that lists all the intended ratios :P
Class 7 is 5:1, I know that much from playing my favorite Montana III, Sol Class 9 is 10:1 (from playing with the Nova, Genari) Class 10 is...
Tried adding second Damage Boost rank, still no apparent increase when hovering over weapon. Range bugged to 6 again.
Starfire III Class VIII Has base 84 power and 12 movement. Should be 14 movement if 6:1 60 +24 = 84 (10x6 + 4x6) Actually it says 12 movement...