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Gravitic mines appear to be immune to explosion damage (ships, stations, other mines being destroyed)
Note: My movement point display seems to fluctuate when dealing engine damage to a target, may be related to bug. Might have something to do with...
Hitting Gravitic Mines in the engine and not killing them is just ......... They need to have the 'immune to engine damage' flag set
You have to attack from the outter worlds in, I just killed the 2nd outter world base moments ago, the Home World is now accessible. I might have...
Class XII Space Dock/Stations are not repairing They very rarely take system/engine damage It is possible to make a shield surface go offline or...
Heavy defense stations and possibly others do not seem to be repairing.
How is it that AI ships can glide/strafe to the side without turning and do weird things like that?
Suggestion: Change base repair points to be 1 point per 100 active ship crew, always rounded up. 1-100 crew = 1 point, 101 = 2 points If you take...
My enemy is only slightly screwed... But hell, having done 66 points of engine damage with only 20 hull remaining, they would have been dead even...
Need to be able to use chat while in station (or can we?) Genari sector on inner defense line is showing as mines only (no battle station) and is...
Need ping-location function for teammates and also map markers for self/party if and when.
It is possible to be scanning an area on the border of the map outside of your 4-visible range and have an enemy spawn in on those tiles. They...
Positive note: Satisfied with the balance between XP cost, Battle Requirements, and Officer Upgrade timer (6 hour captain skill mandatory!) It...
There's a desynch bug with trying to move into a cloud through a target or debris, also related is getting stopped for having scanned a target on...
Something doesnt feel right with the new engine damage OR hull damage mechanic. Point for point, the damage is the same (X to hull OR X to...
Running into stealth mines and ships because of scanner/radar errors is no fun! Or is it? lol
Seems like Officer Battle requirements went from something like 1 3 7 13 21 (1 +2 +4 +6 +8) to 1 5 10 20 40. I saw your patch note about it, was...
Here's one I've been getting at random after allocating power, changing allocation, changing ships, changing/adding officer upgrades? Not...
Using what I learned about accuracy calculations, I can now determine the best set of upgrades when considering Range Boost vs Accuracy Passive...
I think I understand what is going wrong with accuracy: The error has to do with the hard-coded chance to hit at minimum range, which should be...