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I seem to be unable to launch marine pods at a station now. Change that, can't use marine pods vs anything.
It's the XP post (rising number above hull-hit ship) that really slows down combat. Please see if you can do something about that. I figured...
Getting poor frame rate on sector with 'debris storm' environmental effect (on my weaker machine/laptop at work) S-2014
Severe timer desynch can occur (your turn ends and commands are locked with an apparent ~15 seconds on the clock) May be related to slower/weaker...
Power allocation is not saved if phase timer expires
Bug with new weapon queue changes: You can still over-fire weapons and have them consumed/unusable on another target. Sees that if you get the...
Coward cheese-quits again mid barrage. You should have been dead so many times.. if only Rally was working properly or everything got to finish...
Throw in scan boost while we are at it. Should scan boost give a 'yellow' bar above the standard orange and below the green ones (the 4 always...
Yes it is! Also, the free-flight mode has always been weird about displaying the correct information when you have things like power boost,...
Testing to see if one of several Rally issues has been fixed :p Seems like the allocation issue is resolved, however Rally is still not giving +2...
Sometimes when I set my power for a specific amount based on desired movement points.... it short changes me. Only seems to happen when I change...
Windsor stations (and probably other Sol stations) seem to be firing more weapons to the front than back. -This used to be a bug from the past,...
Seems as if a weapon flagged for counterfire becomes damaged in the same instance as it counters, it deals zero base damage (+ any boost, so in my...
Counterfire needs to be a persistent toggle, stays on no matter what (wont fire if no weapon power), re-arming itself if the weapon counters.
Same thing, quitting mid-combat to instantly be safe when you otherwise should have to take several turns to warp out.
They were still tougher to fight because they seemed to be using all their weapons and charging shields (no system damage). However, I've devised...
@Vesuvius_SWIE Space stations are only repairing 2 points/round -Reported -Vesuvius
Amish, you would still be flying a corvette if you weren't abusing the hell out of alt-f4 If you aren't going to fight, then quit engaging me or...
That was another idea I was considering along with overcharge: 50% of a beam weapon's normal rated maximum charge costs 1 power per, 50% is 2...