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Its rounded down, so 27 power. So basically power boost level 3 would add three more power to the ship, permanently.
Yes indeed.
Because the beta launches with Sol and Genari only, we've only created three ships for the other two races. When Ma'Alaketh becomes playable in...
Its based on your presence on combat map, whether you're there for a few turns, or for a long period of time. When you enter a combat region,...
Passive skills are for every combat round, Active skills are only usable once in a battlezone. You need to leave the region and come back to...
With Emergency Escape, you always rescue the listed crew members. Indeed they automatically get transferred to another ship of the same class...
Sol ships can have marines/troops, but for the game's release, I've avoided any ships that have them for Sol.
I built a table now that I added to all the Officer threads showing the experience points it requires.
Radiation does damage both to the ship itself (hull damage per turn) as well as crew casualties. The higher the radiation level, the more damage...
Basic repairs are 2 repair points per turn (all ships large and small have that standard amount).
Lesiak: No, only the targeting skill allows for precision firing on 'disabling' enemy weapons. When you fire a standard shot, there is a % chance...
One of the five Sol Officers is the Chief Medical Officer -- who primarily affects the health and survivability of the crew. There are 14 skills...
Yes, you can stack overload and power boost, though overload is only temporary for one round (activated on the allocation round).
INITIATIVE: Its the total movement points you have in that round. Whomever has the most movement points for the round has the highest...
A battle is defined as going into a region for combat, and then leaving a region. So you cannot re-use an active skill more than once in such a...
One of the five Sol Officers is the Science Officer -- who has a mix of skills affecting offense and defense. There are 12 skills available to...
One of the five Sol Officers is the Chief Engineer -- who controls the performance of the engines and ship mobility. There are 14 skills...
The map doesn't have to be fully in control of the enemy race; they need to capture 75% of the opponent's territory, or occupy the opponent's...
One of the five Sol Officers is the Helmsman -- who has control over movement of the ship in combat situations. There are 12 skills available to...
The passive skills are working in combat all the time: Eg. Accuracy I with 5% increase to hit is a permanent boost. Active skills need to be...