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Here's a quick video of the alpha of traveling in the galaxy map: [MEDIA]
No matter what, a higher tier ship (even just one tier higher, eg. Class IV Frigate to Class V Destroyer) is a significant jump in strength and...
Another thing about Marine Pods -- you have to be at 1 hex range (adjacent) to your opponent to launch them, but they have a 100% chance to hit...
Yes, shields will not protect against proboscis; so all the other races are on the same playing field when it comes to this.
Actually I will be making a video, since its better to see it in action/animated, and how ships travel around. The artists are doing some more...
To avoid opening up multiple threads, here is the Genair Chief Engineer, which has identical skills as the Sol: [ATTACH]
Indeed, I need to post them. They aren't as important, because their skillsets are identical to Sol. Here's Genari's Helmsman chart: [ATTACH]
Ah yes, the PASS TURN is another very important tactical part of the game. How it works: When you have higher initiative over another player,...
Another question I must have missed -- the 'Hive' has been termed that in the Novel's lore, by the Sol Imperial Worlds. The Hive themselves don't...
In way, its true, the Firestorm has greater offensive damage -- but that is if all of those weapons hit. The missile weapons are pretty weak on...
I just now built the Star Warrior Corvette card: It drops its marines & force fields for more offensive weaponry, all light weapons with minimal...
The stations are fixed, and do not rotate, so their force fields and weapons remain fixed for that arc.
XP will be calculated on how much damage you do to the ship, all the way to a kill; and other players share in that (with the player making the...
Woah, 1k hours in Fallout 4!!! I played that game and did nearly every quest, and visited every region, but I'd say I played about 100 hours...
You cannot see what shields an enemy has charged; neither can you see what their power distribution to other parts of their ships are. In my...
Also notice the 'XP cost' of a Ma'Alaketh cruiser in comparison to a Sol/Genari one -- nearly double.
ob1 above mentioned correctly that those extremely powerful force fields would only be on the biggest ships, like the dreadnought and battleships,...
It also costs 5 power to arm a Marine Pod -- so you'd be cutting your power to other things pretty heavily... especially on a corvette with 14...
Based on the size/type/mass of the ship, it will fall into specific categories that affect its movement point ratio. In general, the more...
Actually it is a little more complex than that -- a Class III ship gets 2 movement for every power point applied to movement. I will post a chart...