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New build up now. Some fixes: Power boost skill fixed Engine total power production display bug fixed Battle royale screen visual bug fixed...
'Nearly' done with the large map, as in about 90% done, approx 200 sectors left to do. Another server reset should happen this weekend.
Server resets only happen if I request it; there will be another one soon, but I'd like to see a few more fixes before that happens. Also, I'm so...
So I'm back, and besides posting on the first page of this thread, here's an overview of all the fixes for the last two weeks. If any of these...
Very very very interesting edge case. Definitely something that I had never detected before. This is a good one for you to create in Jira,...
That is a skill that is going to be more 'complicated' to apply, but once implemented properly it will allow you to transfer that officer group to...
A little heads-up, I will be out of email/computer touch from Fri-Sun, going to Grand Canyon for a 3 day barbarian hike, and will be out of...
more keys sent out!
CONFIRMED -- NEW BUG -- WILL REPORT
I built these a while ago: http://forums.spacewars.com/threads/officer-spotlight-genari-captain.39/...
Seems like the invalid target bug has increased in commonality -- but yes, Xeen, no need to prey on other testers, let them do their thing --...
I've always wondered about that text too, I wonder if its the programmers blabla, that appears once in a while. As for the % regions, it hasn't...
That is the way it is supposed to be. Capture points now reflect based on enemy ship class: [ATTACH]
Anyone seeing the Engine damage/No movement next round bug anymore?
The overall aim of a server run is about 2-3 months, so my goal will be to keep the progression of XP/players to flow for that timeline. If...
Here u go: http://forums.spacewars.com/threads/environments-obstacles.47/
I'm frantically working on the big map, that will create a massive playing field that even Xeen will have to spend some serious time clearing. I...
Like I told Xeen, the stations aren't meant to be left defenseless, they are support -- players would be rushing in to defend in a real life...
Disappearing movement bug, AI engine damage allocation bug, these two things are pretty important to fix first.
That station would have devastated you if it was firing all its weapons -- I'm guessing that it wasn't firing back properly?