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Dunno if t linked to same bugs but some sectors filled by AI are not being capped [ATTACH] [ATTACH] [IMG]
Sure Revinance after mass whine on balance from Sol on off topic After mass calling from Sol about Genari being "exploiters" and "cheaters". After...
Oh please Suno, Sol is slow capping systems too and yet no one seems to know how it is possible to do it. Please stop act as if all Sol players...
Please you are on the internet, you will never get such kind of consensus :) Honestly I think we just need to play with current values and see how...
Sorry but why only hull and damage as factors? always the same mistake ignoring range / accuracy / shields / power
No opinion on T9/T10 but with current point distribution a t6 is worth 3 t3 but 3 t3 have no way to deal with a t6.
Its a old bug : Activating Rally (either 1 or 2) reset the weapons power like it was at beginning of turn
Quick question : Does AI coming with support ship/warfleet commander skills also count in the sector limit?
It is true but 1v1 is also a way to check how things are working as long as people undertand that 1v1 ships can become bad in bigger fights, ships...
And to start, I will play : Sol - Class 4 - Liverpool 2 Sol - Class 5 - Leningrad 2
Hello, As the war is pretty one sided now and a lot of talks are happening about balance, it is time to check on the field what is the reality...
A ship power is not only damages you know? Where did you factor the accuracy? the range? the shield?
SO at least Medic had function. You also forget the skills that allows to "repair" crew for free at beginning of each turn which save some repair...
For your idea 4, I think it should be better if it is only for Sol to stick to the lore/more potent Sol shield technology. Or give Sol a support...
Dark matter Astrophysics : This skill is a must have for any t5 and higher ships otherwise you have a big risk of getting killed. Also as everyone...
There is enough lethality in this game. Sol frigates can be blasted in 2 turns by Genari frigates with correct damage set up / dodging shielded sides
Numbers have to be looked at because with your solution, on maps with 6 players each side (so lets say 10 min / round) a ship have time to repair...
As Genari officers are a bit behind Sol ones (Tactical need to reach full XP to compensate the lack of 5th officer, Marine officer useless for...
I already made many posts to some change in XP/LP/HP distribution, the problem is not that I like 'the game so much with its current mechanics"...
Please stop try to make new comers or people playing less an easy way to have the same things some people invested time to get, it is very unfair...