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AI DMA2 -- because it hasn't been programmed in -- its called an edge case. Another thing to add to the flu-ridden programmers work. Screenshots...
reviving officers with credits -- as much as I would like that -- wouldn't that be considered pay for power, and more whining from the community?
The whole idea of stress engines was for it to be used for emergency/escape purposes -- running away from danger. So when it got abused this way...
Space Wars Patch Notes 1/24/2018 General Players will now be able to correctly attack and capture individual maps in multimap sectors in the...
Yup, with the new map editor I can identify voids and fix them now.
Thanks for the heads-up, its a known bug -- once the ship capture feature is implemented -- when a ship has 0 crew it would be captured by...
Just take note you can't have more than one type of ship. You can only get one V3 for example.
The 30 minute holdback is good, eliminates players from coming back in with rally/marines/ or whatever active skill full repaired again (yes it...
Dalwin: No, the sectors do not need to be bigger. Even a 6 sized sector means up to 12 corvettes... that is a long game. Ben: The first defense...
Quick hotfix today: The retreat lockout timer for sectors now applies to both attackers and defenders.
So I finally got an updated galaxy map editor, and will be working on revising it (reminder, there's over 12,000 playable sectors that I build by...
It has happened to me before as well, where I hit rally, and my init goes to 0, making me last place in the round. It seems random to me though,...
Space Wars Patch Notes 1/16/2018 General Players now have the ability to sell their ships from the Ship Details or Shipyard section of the...
Lasers should not be damaged even with targeting skill; similar to mendi where its lasers shouldn't be damaged either (unless by explosion). So...
nono you don't get it, I spent 4 months hand building this XL galaxy map, about 12,000 sectors at 5 minutes per sector earlier in 2017. My goal...
I'll be spending some time rebuilding/improving sectors, but that will be saved for the next sector. There's also a smaller, class V defense...
In progress: 6 sector limit areas (and lower) will be capped to Class I-IV ships. ie. Class V-X ships are not allowed in. 8 sector limit areas...
Yeah, that download site is not very useful, if someone gives me the PDF, I can have it connect directly off the Spacewars site.
Also, on another tangent, it looks like sell/dismiss ship will be also implemented next week. (you get a 40% refund selling your ship).
targeting should be a passive skill, ie it should work all the time, not something you activate. Its a skill I've never used, but I should test...