Why not just pay 5-10 dollars a month to support the game development and the severs instead paying to have an advantage in the game? ie the best...
The problem with permanent death is the cost to the causal player was just to high. And I don't have time, I have a job (60 hours s week),plus a...
I think the new system is an improvement. And I would not be opposed to paying to get your ship quicker, as long as it it leadership points not...
The current system favors c4,c6,c8. Might need to rethink it. And have sectors for each class. Or maybe we need to address the elephant in the...
yeh +1 to shield power plus +10% engines to power it. It take 16 pts to clear my Leningrad shields. By the same token there was no way I was...
I don't mind players returning in a new ship. What I found highly discouraging is to see a high level player forced off the map by damage come...
cause I cannot log in 1/19 4pm central starderd edit can log in on 5th attempt but the question remains
Having a much larger shield, with a limited recharge capacity with energy is an intriguing idea. And would allow for a general reduction in...
10 is not much initiative
During the allocution phase it would be nice if with on click you could choose between 2-4 present configuration. Such as max shield, max speed,...
If this is a Battle sim, what is the purpose of the 60 hour cooldown (for a class V) Although I am is favor of players being lock out after they...
My biggest problem with shields is speed. The speed allows multiple enemies to get point black shots on the same shield facing. (At basically...
I to like this idea, to a degree. I believe undamaged shields should retain 50 percent of their strength. I also think unfired weapons should...
A ship who leaves a combat should not be allowed to return. A captain would be free to return with a different ship.
While I can sympathize with being on the far side or in a large zone, I still say speeds are too fast. Maybe the solution is a "after Burner"...
How about for the duration of a war (campaign or server) that when ever a side buys a class n, the other side's class n ships are reduced by 1%,...
Sol needs more power, the shields are suppose to counter low hit points. Maybe make more expensive to move sol ships. I really would prefer fast...
There was a turn base ww2 dogfight base sim that had a good mechanic. If you were going strait you could on the next turn slight left, strait or...
Title says it all, the only reason that frigate exploded was because it was substantially damage before the explosion of the other ship that...
If the current patch balances the game then the state of the current war will not balance as the inbalance is already beyond what a balanced game...
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